A game for 2 to 4 players. The scenario is that these stakeholders are jointly buying a house, and want to find locations that are acceptable to all of them. The first part is a tutorial about GIS concepts and mechanics.
Data was encoded in bitmaps and functions in C emulated some standard GIS operations. One or more simple boolean contraints are chosen and then sieved out by setting locations to zero value. Also one or more continuous gradient factors are chosen, weighted by personal preference, and combined.
The resulting map is reclassified ready to be combined with other players’ preference maps. Houses for sale are randomly located so the game is different each time it is played.
The game begins…
Each player explores and selects one or more gradient preference factors. Player 1 is named Jane.
Jane adjusts sliders to weight her chosen factors.
"Where am I so far?" A button pops up a game progress indicator.
Jane now creates a map combining her constraints and weighted factors.
Now player 2, David, chooses his constraints and weights his selected factors.
Now player 3, Petra, chooses her constraints and weights her selected factors.