Shrinking the Footprint Ecotheology of human fertility and population

11 March 2016

GeographyCAL house-hunting game

Filed under: — John @ 10:27 am

A game for 2 to 4 players. The scenario is that these stakeholders are jointly buying a house, and want to find locations that are acceptable to all of them. The first part is a tutorial about GIS concepts and mechanics.

geo-hh-i-factors

Data was encoded in bitmaps and functions in C emulated some standard GIS operations. One or more simple boolean contraints are chosen and then sieved out by setting locations to zero value. Also one or more continuous gradient factors are chosen, weighted by personal preference, and combined.

geo-hh-i-overlay

geo-hh-i-reclassifygeo-hh-i-acceptancekeyonly

The resulting map is reclassified ready to be combined with other players’ preference maps. Houses for sale are randomly located so the game is different each time it is played.

geo-hh-i-houses-pip

The game begins…

Each player explores and selects one or more gradient preference factors. Player 1 is named Jane.

geo-hh-g-school

Jane adjusts sliders to weight her chosen factors.

geo-hh-g-weighting

"Where am I so far?" A button pops up a game progress indicator.

geo-hh-progressJ

Jane now creates a map combining her constraints and weighted factors.

geo-hh-g-suitabilitymap

geo-hh-g-acceptancemap

Now player 2, David, chooses his constraints and weights his selected factors.

geo-hh-g2-constraints

geo-hh-g-2suitabilitymap

geo-hh-g2-suitability

geo-hh-g2-acceptance

Now player 3, Petra, chooses her constraints and weights her selected factors.

geo-hh-g3-suitability

geo-hh-g3-acceptance

geo-hh-all-acceptance

geo-hh-all-houses

geo-hh-buy-houses

geo-hh-progress

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